Based on feedback from users, we've created a "classroom edition" of our popular Geometry Combat game. This application features the same question format and cage fight theme as the original but omits the pre-round "trash talk" texting which some educators would prefer to avoid in a classroom setting.
In Geometry Combat: Classroom Edition, players alternate turns to see who can calculate areas of simple geometric shapes with the best time and accuracy. The game contains over 100 shape images including squares, rectangles, triangles, trapezoids and parallelograms.
For each geometric figure, players must graphically determine the needed lengths/heights, and perform quick mental calculations. All answers are integers less than 40 and presented as multiple choice.
Questions are geared towards grades 5 - 7. While some problems can be solved by counting squares, the majority require use of area formulas. As each student's comfort level with the formulas increases, his or her performance in the ring improves.
At any time, players can access the required area formula by touching the "Formula" button. The stopwatch is held during formula review, encouraging students to use this feature as often a necessary and learn as they play.
Each round contains five randomly selected geometric shapes. Matches are 3 rounds per player. A "Current rankings" score tally follows each round. Best rounds of all time are entered into the "Top fighters" hall of fame along with player's name, percentage score, and round time. The game also includes a solo practice mode -- allowing students to learn at their own pace before competing with classmates.