Compared to the iPhone 6 and 6 Plus, the new Galaxy S6 from Samsung doesn’t run GPU-intensive games and apps even with the Octa Core Application Processor and a high-res display. Trying to win the “spec war,” Samsung started pumping up device resolutions in its higher-end flagship devices after Jobs showed off the iPhone 4’s Retina Display in 2010. Before that, Samsung put out smaller devices, not higher-res, larger phones. In a report from Apple Insider, Apple started changing its iPhone resolutions every other year, making the iPhone 5 taller and the newest phones larger and more pixel-dense. This means developers have had it easier to work with the changes in resolution. Games and apps for iOS appear first, then debs build them for Android if they do well in the App Store.