A simple "target practice" game, Bang Bang SFX generates a wide variety of explosion sounds.
So many mobile games ship with only a few simple sound effects that are played over and over and over again during gameplay. The soundtracks quickly become annoying, causing users to reach for the "volume off" button.
Bang Bang SFX contains many original recordings of things that go "bang!", including balloons popping, nitrogen triiodide explosions, quasi-legal fireworks, dry ice bombs, and hydrogen gas combustion.
Furthermore, each explosive sound is modified during gameplay, using FMOD for iOS, a state-of-the-art audio engine employed by popular AAA console games. The same audio tools used to produce sophisticated interactive soundtracks for BioShock and LittleBigPlanet are now available on your phone ...
Thus, the soundtrack will *never* play the same way twice, nor will you ever hear an explosive sound repeat, no matter how many targets you hit.
Four modes of fire are available: Cannon, Machine Gun, Mortar, and Lazer. Each time the user fires, a new sound is generated, increasing sonic variation and decreasing ear fatigue. Fire mode changes every ten targets hit.
Occasionally, bonus targets will float by, each with their own signature sound effect. Hit them to provide a little comic relief.
So take aim, keep shooting, and enjoy the sounds of destruction!
This app contains all original recordings (no sound libraries used). Audio content, FMOD implementation, and ObjectiveC code produced by Peter "pdx" Drescher, Twittering Machine.
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2012.