*Winner of the XYZZY Interactive Fiction Awards for Best Puzzles, Best Setting, Best Implementation, and Best Use of Innovation for 2014.*
*Hadean Lands* is interactive fiction — a classic text adventure. No graphics! No menus! No point-and-click! You type your commands, and read what happens next.
This is the most complex puzzle structure I’ve ever designed. It’s the culmination of four years of work. I launched *Hadean Lands* as a Kickstarter project in 2010; it was a runaway success. Now it’s ready for you to play.
- Fluid interface designed for comfortable typing and reading.
- Full-length puzzle adventure with interlocking alchemical challenges.
- Pop-up palette of commonly used commands.
- Built-in game map — tap to go directly to any explored room.
- Journal tab records all the recipes and rituals that you’ve discovered.
- Full support for VoiceOver (speech output) and dictation (speech input) on devices that offer these features.
“The overall arc, for me, was that I spent the first bit of the game really excited about the possibility space, and then the next several hours feeling like my head was going to explode... This game ranks off the charts on the ingenuity measure.” — Emily Short
“The bottom line is that Hadean Lands makes great strides towards perfecting the classic adventure game — not just the text adventure.” — Steven Watson, AdventureGamers.com
*This game requires a lot of memory... for a text adventure. Performance may be poor on the iPad 2, iPhone 4, or iPod touch 4th-gen. Newer devices should be fine.*