KB Jump is an iPhone and iPad game that uses a character named Kirby to jump up, up, and away through the platform obstacles. There are many different platforms, and many different obstacles to get through to jump up through the levels.
KB Jump is a fun game that tests your tilting skills. It took me a few tries to figure out how to navigate the levels. I had to accidentally tilt my device before I noticed it was how to control the game. I then went through a couple more tries to confirm that the tilt was actually the control. There are no instructions, so you just have to figure it out on your own. There is one fighting move that you use by tapping the screen to throw or blow or whatever it is that he did.
The game uses old-style arcade graphics with visible pixels, but you can still see what’s going on and enjoy the game. Not all games need the hyper-realistic HD graphics to be enjoyable.
KB Jump has many enemies. In the first few sections of the game that I tried out, you see an electrified boss looking guy and two others. You also immediately find the breaking platform with three triangles that only supports one jump, the wiggly elastic platform that you can jump on like a trampoline, and more.
I enjoyed seeing such a variance in the platforms right away. Kirby jumps up, you land, and your job is to tilt him so that he hits the next platform rather than falling down to his death. Sometimes you get lucky and he puffs up to float higher rather than falling to your death. Each try you get four extra lives to figure out how to achieve the level.
KB Jump is an iPhone and iPad game that utilizes your device’s internal sensor to move the character across the screen while he jumps automatically. It is a difficult game to start with, but once you get the hang of it it is fun enough to play. My son is a huge Kirby fan, and he enjoyed playing this game. He’s also more of a gamer than I am, so he took to the tilt controls more quickly. Overall, I enjoyed the old school feel of the graphics, and the variety of obstacles, platforms, and enemies that are immediately apparent in the first few jumps. The developer could add an instruction section, but otherwise well-done.